ferthiphop.blogg.se

Dark zone rogue glitch
Dark zone rogue glitch






dark zone rogue glitch

It's the only real way to circumvent the lopsided Risk vs. Griefing is the epitome of what PvP in The Division is right now. The only way, as of right now, to really "successfully" PvP is tantamount to cheating the system. I have yet to die as a Tier 2 Rogue or higher, but you drop a ton of keys on death and money as well as even a Tier 1 or Hostile Agent. While Rogue the entire server hunts you down which puts a halt to any potential experience gains you'd be getting from enemies, as well as drops. The truth of the matter is that dying as a rogue completely devastates your experience bar, even more so than normal (if you can believe that). Just looking at them side-by-side it is hard to distinguish just how lopsided things are. Gain some items, if you manage to live/extract The remaining 10% is made up of mostly 4-8 man squads of griefers that steamroll everything. I'd say roughly 90% of the people that go Rogue do so by accident or being baited-X player jumps on Y player's grenade, or runs in front of their line of sight. The lack of substantive rewards leads to people simply avoiding combat with one another. Unfortunately this is nearly impossible to do without what I consider griefing and abusing a flawed flagging system, which I'll go in to later.

dark zone rogue glitch

The only real measurable reward comes from going Tier 5 Rogue and surviving. It is 99% risk and 1% reward when it comes to fighting other players.

dark zone rogue glitch

The biggest problem in all of the Dark Zone is the lack of a coherent Risk vs.








Dark zone rogue glitch